• Houdini 11 released with Ptex support

    Posted by:kite 37 days ago Discuss http://www.sidefx.com http://www.sidefx.com

    July 27, 2010 - Side Effects Software is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.


    Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

    User Interface

    New, bezier-style connectors in the network editors
    New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
    Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
    Enhancements to bundles to strengthen light-linking workflow
    Z-up support

    Vertex Normals

    Support for vertex normals in OpenGL

    Network Rendering

    Network-distributed IPR
    HQueue for Windows and Mac
    Gold release of Houdini Cloud rendering tools

    Volumes

    Support for multi-resolution volumes with merging, feathering and surfacing tools
    VEX Volume Procedural
    Volume Quality setting in viewport
    Camera frustum volumes with tapering values.
    Higher quality viewport visualization of volumes

    Texturing

    Support for Disney's "ptex" format
    Point clouds

    New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; 
more applicable to games)
    New point cloud functions

    Fluids

    New Fluid Shelf tools – target smoke, source from surface, resize voxel grid
    SPH particle fluid solver up to twice as fast
    Ability to rotate voxel grid to create non axis-aligned fluid container

    Fur

    More shelf tools for hair grooming
    Control over guide hair distribution for faster interactivity while grooming
    Combing direction can now be controlled by skin shaders
    No need for rest attribute
    Distributed wire solver output node

    Cloth

    Support for cloth pinching and layering
    Direct support for non-stretchy cloth (stretch/shear/bend constraints)
    Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.
    Distributed cloth solver output node

    Crowd Control

    New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more
    New python module that lets developers easily embed C++ code into python code

    Tags houdini       ptex       side effects            

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